Ubisoft is looking for LLVM engineers to develop & maintain its downstream toolchain. On the short term, we’d like to continue deploying clang/lld on all the platforms we target, for all our teams. There’s also a separate track for improving the debug information (ideally for the Windows/COFF target). Other subjects could be later worked on, such as fuzzing and obfuscation.
Please see the full description below:
- English: https://smrtr.io/6jgnH
- French: https://smrtr.io/6jgn5
The position is preferably for the Montréal (Canada) studio, but applicants close*1* to other Ubisoft studios will be considered as well.
Please apply directly on the web site.
Feel free to reach out for any questions.
1 “close to other Ubisoft studios” = as in, ready for an occasional daily commute later by the end of this year.