I agree. I probably shouldn't even comment, as I know so little about LLVM. But I've hand-written a couple kLOC of IR now and am starting to get a feel for the syntax, so I'll just say what "feels" right based on that and leave it to others to decide if I've absorbed enough to make any kind of sense.
Just imagining myself using such a language extension, I really would not want an ordering imposed where no natural one exists. Indices feel very wrong. Isn't a union basically just a convenient alternate interface to the various other conversion operators like bitcast, inttoptr, trunc, zext, and the rest? (In fact that's how I manipulate my expressions, the three-bit tag in the low-order bits tell me how to treat the high-order bits.) The "index" doesn't (generally) represent any kind of offset, but rather an interpretation of the bits, and none of the offset arithmetic implied by getelementptr or physical register choice implied by extractvalue will occur (except perhaps to satisfy alignment constraints, but that would be architecture dependent and I assume should therefore be invisible). Correct?
If that argument is persuasive, then the following seems a bit more consistent with the existing syntax:
; Manipulation of a union register variable
%myUnion = unioncast i32, %myValue to union {i32, float}
%fieldValue = unioncast union {i32, float} %myUnion to i32
; %fieldValue == %myValue
This specialized union cast fits the pattern of having specialized cast operations between value and pointer as opposed to two values or two pointers.
That's enough, as you could require that unions be loaded and stored as unions and then elements extracted. But if you want to make it a bit less syntactically noisy, and also allow the same flexibility that getelementptr would allow in accessing a single member through a pointer, you could allow
; Load/store of one particular union field
store i32 %myValue, union {i32, float}* %myUnionPtr
%fieldValue = load union {i32, float}* %myUnionPtr as i32
; %fieldValue == %myValue
Where I've added a preposition 'as' to the load instruction by analogy with what the cast operators do with 'to'.
I don't know that I'd argue the point much, but offhand it "feels" consistent with the rest of the syntax to have a specialized 'unioncast' operator analogous with the other specialized conversions, but overload load/store as I illustrated so that pointers to unions are conceptually just funny kinds of pointers to their fields (which they are). So in that vein, if you want a pointer to one of the alternatives in the union you'd just cast one pointer to another; to avoid alignment adjustments on what is supposed to be a no-op that cast probably shouldn't be bitcast. So what about
%intPtr = unioncast union {i32, float}* %myUnionPtr to i32*
%newUnionPtr = unioncast i32* %intPtr to union {i32, float}*
; %newUnionPtr == %myUnionPtr
I'm not necessarily advocating overloading one keyword ('unioncast') that way, though I note that it should always be unambiguous based on whether the operands are values or pointers (LLVM seems to have a strong notion of what is and is not a pointer, so this makes some kind of conceptual sense to me). Whether it's OK to create two new keywords is perhaps too fine a detail for me to have a good sense of. What would matter to me is not imposing order on unordered interpretations.
Dustin