Setting up OSX/iOS CC environment

Hi all,

I’m trying to collect all of the right info to put together a cross-compiling environment in which I can build our OSX and iOS projects from our FreeBSD server in a nightly build. The target architectures would be x86_64 for OSX and armv6 for iOS. I have the libraries required for the projects ready but do not know what I need to do in order to configure the whole toolchain.

Has anyone put together a guide for this and if not, can anyone give me an overview of what how to do this reliably? I’ve been digging for info for hours and am new to clang/llvm and would just like to be pointed in the right direction here.


Robert Green
DIY at