Well well, LLVM seems to be everywhere these days
From the OpenCL SDK release notes:
NOTICE: Portions of the NVIDIA system software contain components licensed
from third parties under the following terms:
Clang & LLVM:
Copyright (c) 2003-2008 University of Illinois at Urbana-Champaign.
All rights reserved.
Portions of LLVM's System library:
Copyright (C) 2004 eXtensible Systems, Inc.
University of Illinois at Urbana-Champaign
Can anyone shed some light on how exactly NVidia is using LLVM?