[Stackless] [C++-sig] [Boost] Trouble optimizing Boost.Python integration for game development (it seems too slow)

Boost.Python's binding layer includes an exception mechanism (that
converts between C++ and Python exceptions), and a register system (to
ensure everything is type-safe), those both have some overhead that
more pure calls will not have. Basically, if something that is called
through Boost.Python has a longer lifespan, it is good to use,
certainly easier, but if it is only a short call like the above, it is
not the best thing to use. Everything has its place. :slight_smile: