Virtual Register allocation across functions

Is there currently a way to have virtual register allocation information
be saved across functions so that if I create a new virtual register in
a function that it doesn't use a virtual register allocated in any
previous function?

Thanks,

Micah Villmow

Systems Engineer

Advanced Technology & Performance

Advanced Micro Devices Inc.

4555 Great America Pkwy,

Santa Clara, CA. 95054

P: 408-572-6219

F: 408-572-6596

No, there isn’t something like that right now. What are you trying to accomplish?

If you wish to implement this, it shouldn’t be hard to do. Right now, MachineRegisterInfo re-starts virtual register number at TargetRegisterInfo::FirstVirtualRegister. You can add a mechanism to change that to a variable instead.

Evan

I'm targeting a language that uses virtual registers and not physical
registers. So the easiest way to implement this is to use virtual
registers, except that they are being restarted after each function and
clobbering registers in previous functions. For example:

start function 0

r1024 = mov %var0.0

r1025 = mov %var0.1

lots of intermediate code

call function1 w/ 3 parameters

more intermediate code

%r1300 = add %call.result, %r1024

end function 0

start function 1

%r1024 = mov %var1.0

%r1025 = mov %var1.1

%r1026 = mov %var1.2

some code

return some value

end function 0

The mov to r1024 in function 1 clobbers the data from function 0. The
only ways I can think to get around this, is to push every virtual
register used in a function to a stack or some internal data structure
and then pull them back out for each function call. The other option is
to run a separate pass just to renumber register. This is not what I
would like to do as the easiest solution is just to get a variable start
point.

Any other ideas that might accomplish what I want, that I might be
missing?

Thanks,

Just to double-check, are you planning on compiling code which uses
recursion? If you are, you have to have some way of saving registers.

-Eli

There is no notion of recursion in the language that I am compiling from
but the target language does handle recursion. Since these are virtual
registers, as long as the virtual registers do not clobber each others
data, the lower level compiler handles the recursion and final register
allocation for me. The main issue is that all registers are global in
scope, so I can't have duplicate register uses in different functions.
My current solution is just to renumber sequentially every def register
in the program using a separate pass and allocate extra virtual
registers whenever I use up all the ones I currently have. Not the
cleanest solution, but it is working for now while I continue
understanding LLVM more.

That’s similar to other targets where registers are saved across calls (or by the calls). However, I can see this might be very inefficient for your target.

I don’t have a non-hacky solution. The least hacky solution I can think of is to enhance MachineRegisterInfo to tell it to start virtual register number at something the user specified.

Evan