Linking existing functions from JITed code

Hi

I’ve previously used the ExecutionEngine::addGlobalMapping to make existing functions available to my JITed code.

I’m currently using ORC, as MCJIT does not appear to be maintained any longer (the kaleidoscope examples have not worked for some time with MCJIT).

I’m using just the basic ORC CompileLayer directly.

So, I’ve essentially copied the ExecutionEngine::addGlobalMapping related function to my JIT context, and I create a lambda resolver as such:

JITContext::addModule(…) {

auto Resolver = createLambdaResolver(
[&](const std::string &name) {

// look up first in JIT’ed code
if (auto sym = findMangledSymbol(name)) {
return RuntimeDyld::SymbolInfo(sym.getAddress(),
sym.getFlags());
return RuntimeDyld::SymbolInfo(nullptr);
}

// look up in added globals
if (auto addr = getPointerToGlobalMapping(name)) {
return RuntimeDyld::SymbolInfo(addr, JITSymbolFlags::Exported);
}

// finally try to look up existing process symbols, note
// this works for symbols loaded in shared libraries, but
// does NOT seem to find symbols declared in the executable.
if (auto Addr =
RTDyldMemoryManager::getSymbolAddressInProcess(name)) {
return RuntimeDyld::SymbolInfo(Addr, JITSymbolFlags::Exported);
}
},
(const std::string &S) { return nullptr; }
);

}

Here the getPointerToGlobalMapping function looks in a uint64 StringMap into which values are added via the addGlobalMapping functions.

This approach seems to be working, but my question is do you suppose there any are issues with such an approach?

The troubling thing is why doesn’t RTDyldMemoryManager::getSymbolAddressInProcess(name)) return an address for a symbol that is defined in either a static library, or in the executable itself.

If this approach is correct, in adding the global values to the context, and looking them up the lambda resolver, in addition to looking up external symbols, and considering that the ORC kaleidoscope examples do in fact allow external function calls (which are broken currently), should they be fixed with this approach?

+“Lang Hames, Linker of Linkers”

(Lang developed the ORC JIT you seem to be using & can provide more context than I have)

Hi Andy,

I haven’t tested this on Linux, but on MacOS the RuntimeDyldMemorManager::getSymbolAddressInProcess method should find symbol addresses in the host program, including symbols from static archives linked into the program. However, one gotcha is that the symbol has to be reachable from main, otherwise the linker may strip it from the final executable.

Do you have a test-case that I could try to reproduce the issue with?

Alternatively, if you run the code under a debugger, do you see symbols that the JIT failed to find? If the symbols are visible in the debugger but invisible to the JIT that sounds like a bug in the JIT. If the symbols are invisible in both that would suggest that the linker is stripping them out.

  • Lang.

Hi

I’ve previously used the ExecutionEngine::addGlobalMapping to make existing functions available to my JITed code.

I’m currently using ORC, as MCJIT does not appear to be maintained any longer (the kaleidoscope examples have not worked for some time with MCJIT).

Which MCJIT tutorials are you building here? The ones linked from the website should work just fine - and all of the jit uses MCJIT underneath the covers in some way or another.

Code link/pointer?

-eric

Hi Eric,

The standard Kaleidoscope examples do compile, like this one:

https://github.com/llvm-mirror/llvm/blob/master/examples/Kaleidoscope/Chapter7/toy.cpp

However, only the first JITed function works. The problem is MCJIT does not support adding new functions like the previous standard JIT did. The only way for MCJIT to support adding functions is to create new MCJIT engine instances, and set up the symbol resolver to look in previous instances for existing symbols.

This kind of code used to be working in

https://github.com/llvm-mirror/llvm/tree/master/examples/Kaleidoscope/MCJIT

However, the last time I checked, a month or so ago, none of the examples in the Kaleidoscope/MCJIT would compile.

Also, Lang, I’m not sure if the ORC MCJITReplacement supports the ExecutionEngine::addGlobalMapping methods. It looks like the lambda resolver that the MCJITReplacement uses ignores all the values in the global address map when it resolves symbols.

After some fiddling with it, it does in fact look like it works as you describe Lang.

The trick was you had to call

llvm::sys::DynamicLibrary::LoadLibraryPermanently(nullptr);

to add the currently running process before calling

llvm::RTDyldMemoryManager::getSymbolAddressInProcess(name);.

Also, all of the function needs to be declared as extern C to avoid name mangling.

I however think that adding the addGlobalMapping/getPointerToGlobalMapping functions to the ORC kaleidoscope examples is very useful, as for example one wants a set of private symbols made available to JITed code.

Hi Andy,

I think that makes sense. I’m currently rewriting the core Kaleidoscope tutorials - I’ll look at adding support for this.

  • Lang.

Hey Lang,

I’ve added this to my Kaleidoscope JIT, and it seems to work just fine, basically I copied the global mapping functionality out of execution engine and hooked up the lambda resolver to reference them.

Here’s the code if you want it:

https://github.com/AndySomogyi/cayman/blob/master/src/llvm_orc_initial.cpp

Lang,

I added the add/get global mapping to my kaleidoscope JIT, but I think perhaps these would make more sense if they were added to the object linking layer as they would be generally usable there.

Hi Andy,

Rather than adding these to the object linking layer I’d be inclined to add a new global-mapping layer that handles the global mappings and nothing else. Clients could then compose this with the linking layer if they want the global mapping functionality.

Any interest in writing up a patch for something like this? If so I’d be happy to review it, otherwise I’ll probably end up writing something along these lines during the Kaleidoscope cleanup process.

Cheers,
Lang.

Sure, I could write a global linking layer no problem, should take a few hours tomorrow.

I could update the Orc kaleidoscope example to use it