> I can go & dredge up some examples if we want to discuss the particular
> merits & whether each of those cases would be better solved in some other
> way, but it seemed pervasive enough in the current codebase that some
> incremental improvement could be gained by replacing these cases with a more
> specific tool for the job. We might still consider this tool to be "not
> ideal".
Having done that in another code base, I can see both merits and
problems.
Our smart pointer behaved more or less like it's described above
(explicit acquire/release)
I'm not quite sure I follow you (or that you're following me). The goal
isn't about being explicit about acquire/release (indeed I wouldn't mind
more implicit acquisition from an always-owning pointer (unique_ptr) to
a sometimes-owning pointer (whatever we end up calling it), though
release is always going to be explicit I suspect).
Given the example, the smart_ptr can't deal with ownership at all, it merely destroys the pointee in the face of exceptions or forgetfulness (which, in the example, can't really be tolerated).
and we've seen around 20% performance
improvement over shared_ptr due to savings on acquire/release
semantics.
The existing use cases I'm interested in aren't using shared_ptr and
wouldn't be ideally migrated to it (in some cases the existing ownership
might be on the stack (so it can't be shared)
null_deleter?
or several layers up the
call stack through which raw pointers have been passed (eg: build
something, pass it through a few APIs, underlying thing 'wants' to take
ownership, but it will be constructed/destroyed before this API returns
- so we hack around it either by having a "OwnsThing" flag in the
underlying thing, or having a "takeThing" we hope we call before the
underlying thing dies and destroys the thing)).
Obviously combing the ownership flag and the pointer into some kind of "smart type" would be preferable, since they must be dealt with together.
We're dealing with types that have raw pointer + bool indicating
ownership members or worse, types which take ownership but we lie to
about giving them ownership (so some API takes a non-owning T* (or T&),
passes it as owning to some other thing, then is sure to take ownership
back from that thing and call 'release()" on the unique_ptr to ensure
ownership was never really taken).
Confusing. null_deleter, again?
We had three derivative types of pointers
(Shared/Owned/Linked) which would just differ on the default behaviour
of construction / destruction, but all of them could still explicitly
call getClear / getLink / etc.
The downside was that almost every interaction with smart pointers had
to be carefully planned and there was a lot of room for errors,
My hope is that having a single construct for conditional ownership will
be less confusing than the existing ad-hoc solutions in many places.
It's possible that the right answer is to remove the conditional
ownership in these APIs entirely, but I'm not sure that's
possible/practical/desired (it might be - which is why I've been
hesitant to write this abstraction myself just yet - sort of letting it
stew in my head a bit to see what feels right).
If the code really does look like the example, hesitation is probably wise.
especially from people that didn't know the context. In the end, the
amount of work that had to be put to make it work was similar than
when dealing with normal pointers,
I rather hope that's not the case - these conditionally owning raw
pointers are pretty subtle, easy to miss a delete and leak, easy to have
an early return and fail to take back and release ownership from
something that wasn't really owning in the first place, etc.
but you had to learn yet another
pointer semantics.
The marginal gain was that pointer interactions were explicit, making
it easier for someone *not* used to C++ pointer semantics to
understand when reading code, not necessarily when writing it. The
marginal lost was getting people that already knew the STL and Boost
smart pointer semantics to get confused.
This is another pointer semantic - I'm not suggesting replacing
unique_ptr or shared_ptr - I want to use them as much as possible where
they represent the right semantic. I'm just dealing with a situation
that doesn't map directly to either of those: conditional ownership.
I think I may have mentioned null_deleter.
Having done that, I still rather use normal pointers and have valgrind
/ sanitizers tell me when I screwed up.
My tuppence.
consider a leaky example:
{
T* p = new T;
if (condition1) {
f(p); // takes ownership of p
}
p->SomeMethod();
if (condition2) {
return nullptr; // Leak!
}
g(p); // don't take ownership of p
return p;
}
Let's see what we can do:
{
auto p = llvm::make_unique<T>();
if (condition1) {
f(p); // takes ownership of p
}
p->SomeMethod();
if (condition2) {
return nullptr; // no leak;
}
g(p.get()); // don't take ownership of p
return p; // not p.get()!
}
f(llvm::unique_ptr<T>& p)
{
if(!condition2) // I guess
p = llvm::make_unique<T>(p, null_deleter()); [1]
}
Clearly the code is a mess as f(llvm::unique_ptr<T>&) needs to know condition2, but smart_ptr as described isn't helping anything.
[1] std::unique_ptr doesn't have a type erased deleter, but perhaps a unique_ptr with a type erased deleter is actually the right tool for the job.
Ben